sea/myth/build is a web-based interactive essay and looping video game that examines how slavery acts as ‘the return of the repressed’ in the narrative of European modernity.

Plotted on the mapus mundi, across the Atlantic, it explores the twinned and polarized duality between 'imago' and 'logos': looping and inconclusive text and point-less and infolding images.

Michel de Certeau calls the historiographical operation a preoccupation with, and transformation of wastes, papers, vegetables, papers, stones, images and sounds. These fragments cannot coalesce into a single narrative: history is the archival gesture, a utopian project in the face of catastrophe, of collecting and juxtaposing fragments of what is discarded, that sees in the act of scavenging among the ruins of capitalist and colonial exploitation the only possibility of transformation and understanding.    

 

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